
Again, to keep myself motivated, I thought I'd post what I've managed to complete for Challenge #6 up to this point. From left to right, we have: the Bodyguard, the Vox-Caster, the Company Commander, and the Plasma Gunner.
The Bodyguard is essentially a Catachan model with a Cadian torso and painted Cadian colors. Fluff-wise, I figured it would make sense that the bodyguard for a commander would come from a more "elite" fighting force. And it just so happened that the bits of Catachan troopers I had in my bits box allowed me to configure the model with equipment that the Bodyguard read-out allowed - close combat weapon and frag grenade.
The Vox-Caster is pretty much standard Command Squad kit parts.

The Company Commander, as I mentioned in the previous post, sports arms and shoulder pads taken from the Hellhound Tank Commander. I like how he turned out, although the Badab Black wash I added to his greatcoat to give it some dimension was probably slathered on too thickly. I very likely will have to go back over it with another highlight.
The Melta Gunner has arms from a Catachan trooper (again, as mentioned in the previous post). He was actually the toughest model to put together because I was having a hell of a time trying to find the proper left-right arm combinations for him. I was trying desperately to avoid giving him a pointing right arm since not only is my Company Commander pointing at something, but so is my Officer of the Fleet (not yet painted). I don't think seeing 3 different members of your Command Squad poin

Okay, back to the painting station to muster the motivation to finish the last 3 (4, if I decide to paint up the converted Lord Commissar) members of the Company Command Squad by October 20th.
Click here for more pics.
Looking good! I feel your pain, the options for guard arms not carrying some item or weapon aren't particularly robust. I find that the heavy weapons teams sprues offer the most variety so long as you're not adverse to hand swaps.
ReplyDeleteKeep up the great work!