Friday, October 16, 2009

68 - TOEMP Challenge #6 Update II

Again, to keep myself motivated, I thought I'd post what I've managed to complete for Challenge #6 up to this point. From left to right, we have: the Bodyguard, the Vox-Caster, the Company Commander, and the Plasma Gunner.

The Bodyguard is essentially a Catachan model with a Cadian torso and painted Cadian colors. Fluff-wise, I figured it would make sense that the bodyguard for a commander would come from a more "elite" fighting force. And it just so happened that the bits of Catachan troopers I had in my bits box allowed me to configure the model with equipment that the Bodyguard read-out allowed - close combat weapon and frag grenade.

The Vox-Caster is pretty much standard Command Squad kit parts.

The Company Commander, as I mentioned in the previous post, sports arms and shoulder pads taken from the Hellhound Tank Commander. I like how he turned out, although the Badab Black wash I added to his greatcoat to give it some dimension was probably slathered on too thickly. I very likely will have to go back over it with another highlight.

The Melta Gunner has arms from a Catachan trooper (again, as mentioned in the previous post). He was actually the toughest model to put together because I was having a hell of a time trying to find the proper left-right arm combinations for him. I was trying desperately to avoid giving him a pointing right arm since not only is my Company Commander pointing at something, but so is my Officer of the Fleet (not yet painted). I don't think seeing 3 different members of your Command Squad pointing in 3 different directions while screaming their heads off would give your rank and file troops all that much confidence that your HQ knows just what the feck it's doing.

Okay, back to the painting station to muster the motivation to finish the last 3 (4, if I decide to paint up the converted Lord Commissar) members of the Company Command Squad by October 20th.

Click here for more pics.


Mordian7th said...

Looking good! I feel your pain, the options for guard arms not carrying some item or weapon aren't particularly robust. I find that the heavy weapons teams sprues offer the most variety so long as you're not adverse to hand swaps.

Keep up the great work!

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