
Thank goodness for holiday weekends! Starting the night before, I basically embarked on a marathon session to finish up the Khorne Bezerker and the base elements. Finally, I managed to put it all together around 4 PM Saturday.
The Bezerker is extremely rough, but since the Sentinel is supposed to be the focus for this piece, I'm okay with it. My strategy for painting the Bezerker was to basically make sure the Opaque Red basecoat was applied as smoothly as possible, and then to use the Antique Gold to quickly pick out some details here and there. I relied very heavily on Citadel washes to cover mistakes and provide some depth and shading on the Bezerker.
For the base, I decided against using the dozer blade from the Chaos Rhino
as a fence due to its size. Instead, I replaced it with two smaller spikey bits from the Chaos Rhino sprue. The smaller one of the two I kept upright, but the larger one I placed laying down on the ground to simulate the violent onslaught of the Sentinel. Also scattered about the base are two hound head statues also from the Chaos Rhino kit, some moss, talus, and broken off cork bits.
So, scoring-wise, here are the points breakdown for completing this 3rd TOEMP challenge:
Foot Slogger - 1 pt.
Walker - 5 pts.
Walker Details (Hunter-Killer Missile, Plasma Cannon) - 5 pts.; not sure if this is what is meant by "accessories"
Meeting Deadline - 2 pts.
Beating Deadline by More Than 24 Hours - 2 pts.
Adding Extra Detail to Base - 5 pts.
For a total of 20 pts.
Overall, this particular challenge was a lot of fun. Obviously, real life interruptions forced me to rush a bit near the end, but I still feel the end result was acceptable. I eagerly await the next challenge in the Tale of Even More Painters!
Please click here for more pics.
Saturday, September 5, 2009
61 - TOEMP Challenge #3 Completed!
Friday, September 4, 2009
60 - TOEMP Challenge #3 Update

Unfortunately, real life over the past couple of days interfered with my painting schedule. I had originally intended to finish the Sentinel a day or two ago, but it's taken me until today to finally get it done. It's still not 100% complete though. I still need to thoroughly highlight it and get more coverage on the Hunter-Killer Missile before I'd officially call it done.
Overall, though, I like it. It was much harder to paint than I expected, but I think I slowed myself down by making some first-time mistakes that I hopefully will not duplicate. Some things I learned:
1) Prime a vehicle in the predominant color of the basecoat. In this instance, I should've primed the sentinel in Hunter Green instead of Black. I could've then gone over the parts I planned on painting in another color in Black, if I wished. Priming it in Black, on the other hand, forced me to spend way too much time applying the Hunter Green basecoat.
2) Don't bother painting the interior of a vehicle that will not ever see the light of day. With this Sentinel, since I glued the top of the cabin down, the few hours I spent painting th
e interior and the pilot kind of went to waste. I mean, yes, you can sort of see the pilot through the viewing hatches in front, but the rest of the interior of the cabin is basically invisible. At most, I'd paint the pilot and leave it at that. However, for vehicles where the interior can be seen by opening a hatch or a door, then I'll still go ahead and paint it up.
3) Make sure to use the right pieces when putting the vehicle together! This was just me being distracted and unobservant. For the cabin of the Sentinel, before I knew it, I had glued the open-topped side panels onto the cabin frame instead of the armored side panels. As a result, the top hatch wouldn't fit neatly onto the cabin. I had to resort to doing some cutting with my hobby knife and then filling in the gaps along the sides with greenstuff. I'm actually pretty happy with the greenstuffing (on top of this being my first attempt at putting together a vehicle, it was also my first attempt at using greenstuff to fill gaps and make corrections). Up close, it looks obvious I greenstuffed, but from a reasonable distance, the greenstuff appears pretty seamless.
All of these 3 mistakes cost me a lot of time and motivation. While I enjoyed working around these issues, they also tested my patience with the model, and that's not a good way to maintain interest in something.
Well, I've got roughly 2 more days to finish the
rest of the base (the Khorne Bezerker and some sort of barrier to simulate a defensive position) if I want to complete this challenge 24 hours before the Sunday deadline. It's Labor Day weekend in America, and my wife and I don't have anything planned (except possibly watching "Inglourious Basterds" on Saturday or Sunday), so I should have plenty of time.
